3D Artist Job at MaFi Games, United States

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  • MaFi Games
  • United States

Job Description

We are looking for a passionate and experienced 3D artist to join our team working on Captain of Industry.

What you can expect

  • Work as a freelancer with the potential to convert into a full-time position for candidates interested and available to commit time to our project
  • Create animated game-ready models and textures of factory equipment, vehicles, chemical plants, ships, and buildings.
  • Enhance current models and textures to continually advance the game's visual appeal.

What we offer

  • Freelance remote only work with a flexible work schedule
  • Being part of a development team of a successful game with hundreds of thousands of players
  • Ability to influence and enhance the look and feel of Captain of Industry
  • Ability to influence the development of the game with your ideas and suggestions
  • Competitive salary and bonuses for achieved milestones
  • Satisfaction of working on a game with a wonderful and growing community

Skills & Requirements

  • Have several years of gaming industry experience in modeling and texturing.
  • Provide us with your portfolio showcasing your game-ready modeling and texturing work (albedo, normals, specular/metallic).
  • Be open to feedback and pay attention to details so we can collaborate smoothly.
  • Be open to prototyping multiple ideas quickly and be able to change direction on the go.
  • Be creative. We don’t have a concept artist, all you get is our vision, and it can often be blurry :) 
  • Put importance on immersion and realism.
  • Communicate in English with us and our dev team.
  • Collaborate with other 3D artists if necessary.
  • You are an independent individual, not affiliated with a studio or vendor.

Models requirements

  • Game-ready 3D models
  • Leverage techniques to reduce vertex count
  • LODs and especially creating models with LODs already in mind
  • Animations - key-frame, morph, bones.
  • Format: FBX that imports correctly to Unity, including animations.

Textures

  • Proficiency in texturing is crucial for this role. We highly value detailed texturing work, so expertise in this area is advantageous. You should be familiar with tools like Substance.
  • Realistic textures that fit the style of our game, approx. 64 px per meter.
  • Pre-baked AO in the albedo texture.
  • Normal map with meaningful features that can deliver more details than vertices allow.
  • Specular/metallic map with meaningful features that look realistic.
  • Emissive textures

Terrain & Vegetation

  • [Optional] Experience with trees, vegetation, and terrain textures is a big plus but not strictly necessary.

How to Apply

Interested in this role? Email [email protected] with your details, experience summary, the software you use, and most importantly, your portfolio. Please note that applications without game-ready models and texturing portfolio will not be considered.

Job Tags

Remote job, Full time, Freelance, Flexible hours,

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